Download Shattered Throne
- buchsdechaneso
- Aug 31, 2019
- 8 min read
Updated: Mar 10, 2020
About This Game War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory. Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit. Three unique armies, each with their own distinct play style Choose your general from a variety of characters, each with their own special powers and enhancements Strategy without the random, results are fully deterministic Unlimited undos to find the best method of attack Combo system makes each follow up attack against the same target stronger than the previous Upgrade villages to increase your economy and access special units and effects Units gain experience by defeating enemies, yielding powerful champions and heroes Battle the AI across a sprawling campaign with unique battles and 3 difficulty modes Puzzle mode maps to test even the greatest generals Build your own maps and share them through Steam Workshop Battle others online with asynchronous game play 7aa9394dea Title: Shattered ThroneGenre: Indie, StrategyDeveloper:Checkmark GamesPublisher:Checkmark GamesRelease Date: 28 Nov, 2016 Download Shattered Throne Shattered Throne is sort of a hybrid between Nintendo's Advance Wars and Fire Emblem games. From Advance Wars it takes the basic flow of gameplay: make money, build units, trade casualties, capture buildings, as well as COs and CO Powers. From Fire Emblem it takes the fantasy-medieval setting and individual unit level-ups. That being said, Shattered Throne brings many new mechanics to the table which set it apart from these games.The meat and potatos of combat in this game is the combo system. Units are afflicted with a "combo" when struck, up to a maximum of three. Combos reduce their defense and counterattack strength, but will only stick around if the unit suffers many consecutive attacks. If any other action is taken (attacking a different unit, not attacking, ending the turn, etc.) the unit loses all combos and regains its usual stats. Since most units in the game are actually quite tough, an attacking player must be careful not to lose their combos before the enemy unit is dead.Thankfully, Shattered Throne also has an "undo" function. You can reverse any move you have made during the current turn, allowing you unlimited flexibility to optimise your moves prior to ending your turn.The rest of what this game has to offer is better experienced than explained. If you're a fan of Nintendo's old turn-based strategy games, you will definitely enjoy Shattered Throne. Even if you've never heard of those games, Shattered Throne is still a worthy addition to any TBS gamer's library.. I love this game. There are a few glitches in the interface, but nothing that can't be jiggered out of. The strategic mechanics are spot on. Graphics are acceptable and reminiscent of SNES days. The campaign is long and the puzzle mode is pretty cool. Theme and dialogue are cheesy, but the mechanics more than make up for it. Definitely a good buy for a few bucks!!!. This is a wonderful light tactical battle game, reminiscent of Advance Wars and that type of game. It has nothing to do with Shining Force, so I don't know why that other reviewer compared them. There is a very nice variety of units, and all units have unique abilities. This really makes each unit unique, and gives you lots of tactical options. I have only played the first couple campaign battles. The maps are small, set to a single screen. But, there is a lot of terrain on the maps to deal with. Each piece of terrain gives units bonuses or detriments to attack\/defend, etc.The tutorial popups explain nearly everything very nicely. They are quite well done. There are tooltips for most things (not everything). What is especially nice is the tooltips for every unit ability. You can see very easily exactly what every ability does. It would be nice to add tooltips to the unit stats, but hopefully that is coming. The stats are pretty straightforward, though. I had to ask on the forum what the range of ranged units was, and the developer answered very quickly.The developer is very active on the forums so far, and it is obvious that this game is his\/her baby.I look forward to playing through the 20+ mission campaign, and getting into some asynchronous online battles.Very well done game. I highly recommend it for mere price of a burger and drink.. there is no difficulty set up. This game is a godsend. I've played on another account before and decided to buy it again. The perfect mix between Advance Wars and Fire Emblem. Makes me feel like Wargroove got its idea from this lol. But in all seriousness, this is a fantastic Turn based strategy game.. It is a good game with good content for a fair price. Updates seem to be forthcoming and I'm optimistic that it will be even better. It is not the best game in my library, perhaps not even the best tactics game, but it is certainly the best value in my library. I've paid more for less.Thumbs up from me.. Shattered Throne is a game with great core mechanics but sometimes questionable design choices. It's largely inspired by Advance Wars, and it does a good job of capturing a lot of the great fun in those games, but it's also quite ambitious and does a lot of new things to make it stand out.One of the greatest things about this game is all the different units. First of all, there are three factions that you can play as and they all have their own units. The factions are well balanced, and it's a lot of fun to strategize around their different playstyles. Each of the individual units also has a lot of personality, because they all have unique skills that can give them the edge in certain situations.The skill system is a great addition to the game, but one problem that can come up here is a lack of clarity. Almost all the skills in the game only take effect on either your phase or your enemy's phase, but there's no indication telling you this! It would be so easy to just put a little icon by all of the skills to signify when it's active, but for some reason it just doesn't tell you at all. There's a similar problem with effects like buffs and debuffs, where you're left wondering exactly how much an effect increased a stat or how long it's going to last or when the effect even takes place.The campaign in this game is a good length, and it continues to provide new content throughout the whole thing, so I think it's pretty good overall. One ugly flaw to rear it's head here, though, is the difficulty modes. First of all, there are three difficulties: Normal, Hard, and Challenge. However to even play a map on Hard you first have to beat it on Normal, and in order to play a map on Challenge you first have to beat it on hard. I hate this sort of design because it completely ruins the point of having difficulty modes in the first place. This problem is exacerbated by the fact that Normal mode is ludicrously easy. Many of the maps provide you with so many resources that you can flat out skip the main mechanic of the map and go straight for a win. I would love to just play Hard to start with, since it's a lot more fun for me, but instead I have to play baby mode first. Ugh.Challenge mode is even harder than Hard mode (often frustratingly so) and usually adds on an extra condition, like "you can't lose more than x units" or "your units take gradually more damage after x days". I think these extra conditions are really interesting, but I would love to experience them without having to play the same map three times.As you may have guessed, I really dislike the difficulty modes in this game. Normal mode is balanced terribly, and the other two aren't a whole lot better. Instead of having a bunch of redundant and poorly balanced difficulties, I would have liked to see just one or two really well balanced ones.Another big feature of this game is the map editor. Just like in Advance Wars you can make your own maps. The editor in this game is obviously very ambitious, since it allows you to set lots of different rules and conditions, and even lets you put in reinforcements like in Fire Emblem. However, there are also several problems with it. One simple one is that you can't drag your mouse to paint multiple tiles, so you'll have to click each and every individual tile if you want to make a big ocean area, for example. The max map size is also only 29x29, which would be too small to fit many of the basic maps of other similar games. Another problem is that you have to set all the win objectives yourself. In Advance Wars' map editor, if you put down an HQ it's automatically a win objective. But in this game even if there's an HQ on the map, you have to manually go into a little window and put in the objective, and on top of that you have to type in a description telling the player what the objective is for some reason. You have to do this for both armies. And even though it might seem obvious that defeating all enemy units would also count as a win, it isn't by default! Just like before, you have to manually add in the win objective AND description, for both armies. And you have to do this every single time you make a map. I think the map editor in this game totally misses what made map creation in Advance Wars so snappy and fun. It's obvious the developer focused on minute customization without giving a thought about the quality of life features that it more desperately needed.So I've complained about quite a few things here, and rightfully so. Shattered Throne is far from a perfect game. It has this problem where it's just over-designed in a lot of areas. I think if the developer would have just cut back a little and focused more on quality rather than quantity, the game could have been better. But I only complain so much because it's a game worth complaining about. This game has so many unique features like the factions and skills, and others I haven't had time to talk about like upgrading bases and the combo system. It's a game that doesn't shy away from it's roots, but at the same time it's willing to try lots of new things. No matter how many other similar games come out Shattered Throne will always have it's own place and it's own personality. If you're a fan of Advance Wars or Fire Emblem, or strategy games in general, you should pick this up. You'll get lots of great hours out of it.. I might be more receptive to this game if co-op is developed. Its single-player is nowhere nearly as good as some old-but-great games like Shining Force and Warsong, but if the dev manages to add a good co-op system? I'd be all in. Maybe three people maximum with their own little armies of 10-15 units each, perhaps in campaign format? That would be fun! ... Unfortunately, without something like that, this game isn't even worth money -- especially not with emulators readily available. It simply does not compare to the greats.. Awesome game. It's like Advance Wars but better. There's tons of different unit types, scenarios, and challenges to keep the game fresh for many hours. It also comes with multiplayer (hotseat) and a map\/scenario editor for when you run out of things to do. This game is super polished and has a suprising amount of depth considering it was created by a single developer.There is a sequel hinted at on the last level of the campaign, I'm keeping my fingers crossed Checkmark Games, keep up the good work!
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